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» Contents » (0) Quickstart » (1) Introduction » (2) Installation & setup » (3) Creating a character & starting to play » (3.11) Death, ghosts and looting
» (4) The world» (5) Item and monster details » (6) Character details » (7) Tactics & strategy » (8) Miscellanous » (9) End of this guide |
(3.11) Death, ghosts and looting -------------------------------- Death ----- If a player dies, an automatic chardump is generated in /lib/user called '<charname>-death.txt' (see 8.2) which you can view with any text editor. Also, a screenshot is made automatically, displaying your situation, saved to '<charname>-death-screenshot.xhtml'. (You can view xhtml files in most webbrowsers.) Normal/everlasting characters will turn into ghosts if they die. When you become a ghost, your title will change to 'Ghost' until you get revived. Depending on the server configuration, ghosts of a 'normal mode' player can usually be resurrected only 2 times, so a normal player has 3 lives before permanently biting it. Unworldly/hellish characters don't have a ghost and are completely destroyed if they die. If a player ultimatively dies on a dungeon or tower floor, ie he didn't turn into a resurrectable ghost but got completely erased, then that particular floor he "perma-died" (also termed "ghost-died") on will remain static for a while, instead of being regenerated. This allows other players to go down there later and retrieve his items or money, however, whatever killed him/her will probably also still be down there! The time a level stays static is usually 3 minutes * dungeonlevel. Example: A player dies on -300 ft in The Orc Cave dungeon. In The Orc Cave, the first floor at -50ft is alreay like -500ft ie level 10 (compare (4.5)). The player died 5 floors deeper at -300 so we have to add 5 more floors to 10, so the player died at dungeon level 15 in fact. 3 minutes times 15 = 45 minutes time for others to go there and pickup his loot until the level randomly changes again. Levels below 9 (ie less than +/-450ft) are usually exempt from remaining static and will regenerate normally, meaning the loot is lost after a couple of seconds. Note: If a player enters a static-by-death floor, the floor timer will be reset and start counting down the full duration again, prolonging its staticness. This timer-reset happens the moment a player enters that floor. How long he stays or when he leaves again has no effect. Be aware that some or even all equipment and inventory might be lost forever if you die in places which don't provide enough surrounding free room to drop all of your items, for example a dense forest (green tree fields) or mountain regions (brown ^ fields)! Last but not least, non-validated players and characters below level 5 don't drop their items on death, their loot will vanish forever. Hint: The same timing that applies for static-by-death floors is also valid for static-by-save&exit floors, ie floors where a player logged out instead of doing that in town. So if you logged out because your character was stuck, make sure you don't log on too early or you will reset the timer as mentioned above. Ghosts ------ You can continue playing as a ghost, getting a slight experience penalty, but that's not recommended. Instead, you should go for resurrection! Ghosts can float up and down freely (just hit '<' or '>' key as if you take a staircase), so they can quickly float out of the dungeon without having to search for staircases. However, on some servers, a ghost cannot float down to very deep dungeon levels which he hadn't visited yet when he was still alive. So 'Ghost-Diving' (means: simply continuing playing as a ghost) is somewhat limited there. That will bring you back to life at the cost of experience (40% usually). There are 3 ways to be revived: -the ghost can visit a temple (green '4' in town). The temple priest will also give him some money. The temple priest will turn the ghost away without resurrecting it, if the town isn't the last one visited by the player when he was still alive. ('The temple priest turns you away') -another living player reads a 'Scroll of Life' when standing directly next to a ghost. -another living player speaks a prayer of 'resurrection' when standing directly next to a ghost. The higher the resurrection spell level was, the less experience will be lost. The ghost will return to the world of living under the cost of a lot of experience but at least the player can resume playing. If the ghost dies, the character will finally be erased permanently, watch out! Ghosts slowly lose experience, if they go below 0 they will fade and the player will be erased completely. Ghosts have some special abilities, these are -they can see invisible creatures -life force can hardly be drained from them -they cannot be paralyzed -they spot warm-blooded creatures easily -they resist darkness effects, poison, cold, blindness, fear and confusion -they cannot be cut since they don't bleed -they resist insanity attacks -they can pass solid walls and mountains -they can fly -they cannot use items -they cannot carry items except for the Book Of The Dead. Ghosts can access undead powers with 'U' (currently not available, sorry). Those powers drain your experience. If you use them too often and run out of experience you will fade away (your character is erased then).
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