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» (0) Quickstart
» (1) Introduction
» (2) Installation & setup
» (3) Creating a character & starting to play
» (3.8) Example macro sets
» (4) The world
» (5) Item and monster details
» (6) Character details
» (7) Tactics & strategy
» (8) Miscellanous
» (9) End of this guide

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(3.7b) Quick'n'dirty macros
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(3.9) Macros with special keys
(3.8) Example macro sets                                                        
------------------------
(For the meaning of '\e)' see below (3.9). I recommend to have all your
macros start with the '\e)' sequence to avoid character lock-ups due to
queued keypresses that have to be processed.)


An example macro set for fighters or archers:
---------------------------------------------
This macro set is already in your /lib/user folder! If it's not there,
download the latest client from www.tomenet.net or our personal pages.
You can load this macro file by hitting % to invoke the macro menu,
then enter '1' to load a macro file, and specifying its filename,
which is: example_fighter.prf
If you plan on using it for a longer time, immediately save it again
with the filename being identical to your character name, example: Killer.prf
if your character is named 'Killer'.
(You can save macros by choosing '(2) Save macros' in the macro menu.
Note: The file example_fighter.prf is write-protected to avoid overwriting.)

Key         Purpose of the Macro                    The macro   Inscription
                                                    itself      on the item(s)
------------------------------------------------------------------------------
F1  fire with ranged weapon at closest target       \e)f*t          -none-
    (you can inscribe your ammunition:  !=
    to pick it up automatically)
F2  quaff cure critical wound or healing potion     \e)q1           @q1
F3  quaff speed potion                              \e)q2           @q2
F4  quaff restore life levels potion                \e)q3           @q3
F5  read scroll of phase door                       \e)r1           @r1
F6  read scroll of teleportation                    \e)r2           @r2
F7  read scroll of identify                         \e)r3           @r3
F8  use a staff of teleportation                    \e)u1           @u1
    (magic device must be high enough or
    you will keep failing; also see (6.10))
F9  quaff a potion of resistance                    \e)q4           @q4
    (an important thing later in the game)
F10 zap some rod                                    \e)z1           @z1
    (magic device must be high enough or
    you will keep failing; also see (6.10))
F11 eat something.                                  \e)E1           @E1
    (Thunderlords could inscribe some firestones
    (see 5.9) instead of normal food, to quickly
    boost their powers if needed.)
F12 use a wand on the closest target                \e)a1*t         @a1
    (magic device must be high enough or
    you will keep failing; also see (6.10))

As you can see this fighter is supposed to be able to use quite some magic
for support in addition to fighting. Especially helpful are Rods of Perception
or of speed. Not all warriors are bright enough to use magic items easily, nor
are players always willing to spend many points on the 'Magic Device' skill.
If you dislike the use of magic your character would have to rely completely
on scrolls of teleportation instead. Just make sure you have confusion and
blindness resistance then! (Those two aren't needed to use a staff.)
If you play Thunderlord, kill Dragonriders because they tend to drop a large
amount of firestones. If a difficult combat starts, just eat several of them
to get a larger amount of extra powers.
(All macros in example_fighter.prf were defined as hybrid macros.


The above macro set slightly changed to fit
additional needs of a low level istar or other casters:
-------------------------------------------------------
This macro set is already in your /lib/user folder! If it's not there,
download the latest client from www.tomenet.net or our personal pages.
You can load this macro file by hitting % to invoke the macro menu,
then enter '1' to load a macro file, and specifying its filename,
which is: example_caster.prf
If you plan on using it for a longer time, immediately save it again
with the filename being identical to your character name, example: Killer.prf
if your character is named 'Killer'.
(You can save macros by choosing '(2) Save macros' in the macro menu.)
Note: The file example_caster.prf is write-protected to avoid overwriting.)

Key         Purpose of the Macro                    The macro   Inscription
                                                    itself      on the item(s)
------------------------------------------------------------------------------
F1  fire with ranged weapon at closest target       \e)f*t          -none-
    (you can inscribe your ammunition:  !=
    to pick it up automatically)
F2  quaff cure critical wound or healing potion     \e)q1           @q1
F3  quaff speed potion                              \e)q2           @q2
F4  quaff restore life levels potion                \e)q3           @q3
F5  read scroll of phase door                       \e)r1           @r1
F6  read scroll of teleportation                    \e)r2           @r2
F7  read scroll of identify                         \e)r3           @r3
F8  use a staff of teleportation                    \e)u1           @u1
F9  A combo macro: Cast spells 'Detect Monsters'    \e)m@11\r1em@11\r1f
    and 'Sense Hidden' from book Beginner Cantrips.                 @m1
    Since this macro casts two spells, it uses up
    two of your character's turns to complete.
    (Inscribe book of beginner cantrips  @m1)
F10 zap some rod                                    \e)z1           @z1
F11 Cast Globe Of Light spell (Beginner Cantrips)   \e)m@11\r1b     @m1
    (Inscribe book of beginner cantrips  @m1)
F12 use a wand on the closest target                \e)a1*t         @a1
+   Cast noxious cloud spell on closest target      \e)m@11\r2a*t   @m2
    (Book of noxious cloud must be inscribed: @m2
    You might also use any other book that provides
    a ranged attack spell, like fire flash.)
-   Cast phase door from 'Beginner Cantrips'        \e)m@11\r1d     @m1
    (Inscribe book of beginner cantrips  @m1)
0   Cast manathrust on closest target               \e)m@11\r1a*t   @m1
    (Inscribe book of beginner cantrips  @m1)

This low level istari might be armed with a sling to support his yet weak
magic, so the F1 macro makes sense. Assuming that he uses the numpad keys for
movement, the keys +, - and 0 were used to allow quick access to his basic
spells. - and 0 use his startup book 'Beginner Cantrips' while the macro on
the + key requires that he bought a spellbook of noxious cloud (or any other
attack spell, like fire flash) and inscribed it accordingly.
(All macros in example_caster.prf were defined as hybrid macros.)
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(3.7b) Quick'n'dirty macros
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(3.9) Macros with special keys