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» Contents » (0) Quickstart » (1) Introduction » (2) Installation & setup » (3) Creating a character & starting to play » (4) The world » (4.5) Towns, shops, the dungeons
» (5) Item and monster details» (6) Character details » (7) Tactics & strategy » (8) Miscellanous » (9) End of this guide |
(4.5) Towns, shops, the dungeons -------------------------------- If you create a new character, it will start in 'Bree', a town located at position 32,32 on the world map (same position on all servers!). The world map however, ranging from 0,0 (bottom left corner) to 63,63 (top right corner), bears several other towns that you can find and explore. These towns often contain different shops (some are said to offer *Identify* service or even a cure to Black Breath) and harder dungeons. However, they might also be a very dangerous place to stay, compared to Bree. In general you can say the harder the local dungeon entrance of a town the more dangerous monsters can spawn within the town! Bree is the only town that contains just more or less harmless townsfolk. The worst are Khazad-dum and Lothlorien, if you go here be _very_ cautious. Monsters that appear here might look like harmless novice paladins or snagas but are in fact of a higher level and more powerful. However, it has been observed that people who figured out how to climb high mountains travelled to Khazad-dum despite their low level for a strange reason >:-) . Even if you decide to stay in Gondolin, which is relatively harmless, don't go afk for a longer time or even a snaga archer might kill you with his ranged attacks. Always a nasty surprise.. Despite the hazards of higher level towns, towns in general act as a safe zone, preventing PK attacks and stop your character's food consumption, meaning that you cannot die by starvation while in town. Shops: ------ Each town has several shops, displayed as numbers 1..9 and some '+'. The 1..9 are standard shops, namely.. 1 General Store Sells food, lanterns, ammunition, cloaks and shrooms. 2 Armoury Offers various basic armour. Rarely excellent pieces. 3 Weapon Shop Offers various basic weapons. Rarely excellent pieces. 4 Temple Player ghosts will be revived here, and receive some money. The temple sells weapons for priests, scrolls and potions. 5 Alchemist Sells various scrolls and potions. 6 Magic Shop Sells wands, staves, rings and amulets. 7 Black Market Sells many different items, mostly very good ones. This shop is very expensive and buys for very little in return. Better not sell your items to this shop, as long as a regular store will pay you better. Some items cannot be sold elsewhere though. 8 The Inn In Bree it's The Prancing Pony. Inside the inn, players are relatively safe from monsters. 9 Book Store Sells books for istari, priests and all other (hybrid) magic users. Book stores in higher-level towns on average also tend to sell higher-level spells. + These are different everywhere. Some examples are.. Mayor's Office (in Bree) Allows you to turn in deed parchments you won in tournaments or on other occasions for a reward. Also, you can receive a quest here. The Bank Several towns have a bank where you can deposit and withdraw money, so you won't lose it accidentally on a dungeon trip. Rune Repository Sells and buys runes used by Runemasters. Casino Minas Anor has a casino. Go and try your luck! Mass Identify Service Will identify all items you currently carry for a fee. *Identify* Service Will *identify* an item for a fee. See (5.7) for more information about ID, *ID*, shops! Herbal Healing Service Will cure black breath for a high fee. (See 1.5 for more information about Black Breath.) Morph Restoration Service Restores your form to normal in case you were polymorphed (for example by a potion of Chauve-Souris). Enchant Services These will enchant weapons, arrows, or all armour parts you currently have equipped. Mining Supply Store In the hazardous city of Khazad-Dum is a store that offers some goods found to be useful by the miners in the mountain depths. Shops that buy and sell items will have a price limit that they will pay for an item a players wants to sell. The limit varies from 50,000 to 300,000 Au depending on the shop owner. The shop owners change regularly, if a shop makes you a bad offer (the cap price) just wait for the owner to change or visit a different shop. Shops in different towns are run by different owners although they may use the same number '1'..'9' and '+' for their entrance symbols. If the item is worth more than 300,000 Au maybe you can find a fellow player who is wealthy and in urgent need of your items. See (5.7) for more information about ID, *ID* and shops! Here is a list of towns and their corresponding local dungeons: Town |Depth/Level| Local dungeons | Depth/Level |Required |of the town| | of the local |player level |itself | | dungeon |for entering ------------+-----------+---------------------+------------------+------------ Bree | 0 ft/ 0|The Training Tower | +50..+100/ 1..2 | 1 | |Barrow-Downs | 50..1750/ 1..35 | 1 Gondolin |1000 ft/ 20|Mordor |1700..3300/34..66 | 15 Minas Anor |2000 ft/ 40|The Paths of the Dead|2000..3500/40..70 | 20 Lothlorien |3000 ft/ 60|Angband |3350..6350/67..127| 30 Khazad-dum |4000 ft/ 80|Angband |3350..6350/67..127| 30 To enter a dungeon your character must have the displayed minimum level. Otherwise you'll get a message like this "Suddenly you're grasped by an uncontrollable fear". The deeper you decend into the dungeons, the more the passing of time itself will be slowed down to make it easier to fight very fast monsters. By the time your character enters those depths, it should already have boosted speed so the slowdown won't bother you but come in handy. For example if you enter Mordor you will notice a slowdown to to approx. 1/2 standard time. Also, there are several dungeons that aren't bound to a town. Here's a list: Dungeon | Depth/Level | Min. required player | | level to enter --------------------------------+-----------------------+--------------------- Death Fate | 50.. 50/ 1..1 | 1 The Halls of Mandos | 50..4900/ 1..98 | 1 The Orc Cave | 500..1150/ 10..23 | 3 Mirkwood | 550..1700/ 11..34 | 5 The Old Forest | 650..1300/ 13..26 | 5 The Helcaraxe | 1000..2050/ 20..41 | 10 The Sandworm lair | 1100..1500/ 22..30 | 12 The Heart of the Earth | 1250..1850/ 25..37 | 10 The Maze | 1250..1900/ 25..38 | 15 Cirith Ungol | 1250..2550/ 25..51 | 10 The Land Of Rhun | 1300..2050/ 26..41 | 13 Moria | 1500..2500/ 30..50 | 15 The Small Water Cave | 1600..1750/ 32..35 | 15 Submerged Ruins | 1750..2550/ 35..51 | 15 The Illusory Castle | 1750..2600/ 35..52 | 10 The Sacred Land Of Mountains | 2000..2250/ 40..45 | 20 Erebor | 2500..3050/ 50..61 | 35 Dol Guldur | 2850..3550/ 57..71 | 28 Mount Doom | 4250..5000/ 85..100 | 38 Nether Realm | 8300..9800/166..196 | 40 (*) The official main server usually has one or several 'ironman' dungeons (see (4.8)), their entrances (stairs) waiting to be discovered by some bold explorers. Such custom dungeons appear as 'wilderness' in the "Recall depths and Towns" list, the minimum required character level to enter is usually 0. (*) To enter the Nether Realm a player must carry the 'King'/'Queen' title, acquired by beating Morgoth, Lord of Darkness. Each floor in the Nether Realm gives a +2% bonus to experience from monster kills. The amount of experience is already very high even without the depth-bonus, since creatures in the Nether Realm are of a very high level.
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